"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\smg_p90\scope"
	"$bumpmap" "models\weapons\v_models\smg_p90\scope_norm"
	"$envmap" "env_cubemap"
	"%compilewater" 1
	"$surfaceprop" "water"
	"$additive" "1"
	"$envmaptint" "[ 0.3 0.3 0.3 ]"
	"$normalmapalphaenvmapmask" 1
	"$selfillum" 1
}