VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\smg_p90\aimpoint"
	"$bumpmap" "models\weapons\v_models\smg_p90\aimpointnormal"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[ 0.15 0.15 0.15 ]"
}
